Steve throws a high R. punch at Cam's head; Cam blocks, R. arm–
–and steps in, R. lead, for a R. elbow strike to the ribs–
–to take Steve's balance, knocking him backward, as Guru observes.
(Steve's ribs were sore for most of the following week, and bruised for two weeks.)
(Photos by Ashley "Mouse" Chung)
In this class, a technique showing the first of several ways to time a defense, which are: 1) Meet 2) Advance 3) Retard, or 4) Monty Python ("Run away!")
Meet-timing is what you are apt to do when you aren't quite ready and have to hurry, and the most simple, requiring the least amount of time and distance.
Advanced, you get rolling before the attacker gets where he wants to get, beating him to the punch, and as such, needs a skosh more time.
Retardation involves unexpectedly changing the distance a bit once the attack is in motion, so you aren't where the attacker strikes when he gets there. Also needs a bit more time than a direct meet.
Monty Python, (aka evasion), is when you have time to get out of the way without getting smacked.
There are other things to receiving an attack, of course, but these go to the timing and distance aspect of a one-on-one you see coming. Which you use depends on when you realize the shit is about to hit the fan.
You can also attack with these timings, and can mix and match them to draw an attack when you want it, or for more than one opponent.
Stutter-steps, bounce-steps, kuda-kuda, stealing distance, feints, offering openings, breaking rhythm, lot of other things are there. But meet-timing is the "Oh, shit!" move you throw up when you miss the chance to go first ...